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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <Fractal BackgroundVisible="True" BackColor="FFFFFF00" BorderWidth="0" StripBorder="True" PixelSize="0.00548779710473845" Pixels.X="729" Pixels.Y="729" ClassicProcessing="None" OrbitTrapProcessing="ActivateControllers" ClassicMaxDwell="1" CycleDetectionActive="False" SolidGuessing="None">
- <FractalNotes><![CDATA[]]></FractalNotes>
- <FractalEquation Id="adb85431-618d-491f-b8c5-08555b119814" Title="Pixel" MaxPower="1">
- <Instructions><![CDATA[
- comment:
-
- This equation can be used when no equation is necessary.
- By setting the MinDwell/MaxDwell to 1 below, we limit
- the iteration to a single step for best performance.
-
- global:
-
- FSK.OverrideValue("MinDwell", 1)
- FSK.OverrideValue("MaxDwell", 1)
-
- iterate:
-
- z = c
- ]]></Instructions>
- <PropertyValueOverrides />
- </FractalEquation>
- <TransformationArray>
- <Transformation Id="7fc4bc2c-b961-4431-b074-277d7b29842b" Title="Identity">
- <Instructions><![CDATA[]]></Instructions>
- <PropertyValueOverrides />
- </Transformation>
- </TransformationArray>
- <TransformationArray>
- <Transformation Id="7fc4bc2c-b961-4431-b074-277d7b29842b" Title="Identity">
- <Instructions><![CDATA[]]></Instructions>
- <PropertyValueOverrides />
- </Transformation>
- </TransformationArray>
- <AlternateValueInfo />
- <AlternateValueInfo />
- <OrbitTrapInfo TrapValueNTrapPreProcessing="CenterReflect" TrapValueNTrapStyle="Flat" TrapValueNSmoothing="Linear" TrapValueNTrapPreProcessing1="CenterReflect" TrapValueNTrapStyle1="Flat" TrapValueNSmoothing1="Linear" TrapValueNTrapPreProcessing2="CenterReflect" TrapValueNTrapStyle2="Flat" TrapValueNSmoothing2="Linear" TrapValueNTrapPreProcessing3="CenterReflect" TrapValueNTrapStyle3="Flat" TrapValueNSmoothing3="Linear">
- <OrbitTrapArray TrapIndexMapping="CombinedIndex" TrapDeltaMapping="TrapDelta" BlendValues="False">
- <OrbitTransform />
- <OrbitTransform />
- <TransformationArray>
- <Transformation Id="7fc4bc2c-b961-4431-b074-277d7b29842b" Title="Identity">
- <Instructions><![CDATA[]]></Instructions>
- <PropertyValueOverrides />
- </Transformation>
- </TransformationArray>
- <TransformationArray>
- <Transformation Id="7fc4bc2c-b961-4431-b074-277d7b29842b" Title="Identity">
- <Instructions><![CDATA[]]></Instructions>
- <PropertyValueOverrides />
- </Transformation>
- </TransformationArray>
- <SymmetryTransformation Id="8301dc6c-2273-4fb9-ada8-2ded2833031f" Title="Identity">
- <Instructions><![CDATA[]]></Instructions>
- <PropertyValueOverrides />
- </SymmetryTransformation>
- <OrbitTrapItem>
- <OrbitTrap Id="4e4b2e73-dc52-4107-bb98-f9abb8745748" Title="Unit Circle Group">
- <Instructions><![CDATA[
- comment:
-
- trappedPoint.Index is the base circle index: 0 (center), 1-N (in ring)
- trappedPoint.Delta is the level: 0 - Steps-1
-
- See the paper:
- "Evolution of Math into Art via Mobius Transformations"
- by Anne M. Burns, Department of Mathematics,
- Long Island University.
- http://myweb.cwpost.liu.edu/aburns/
-
- Also, see pages 88-89 in the book:
- "Indra's Pearls, The Vision of Felix Klein"
- by David Mumford, Caroline Series, David Wright.
- http://klein.math.okstate.edu/IndrasPearls/
-
- global:
-
- Complex ShowCenter[] = LC1,LC2,LC3,LC4,LC5,LC6,LC7,LC8,LC9,LC10,LC11,LC12,LC13,LC14,LC15,LC16
- Complex ShowRing[] = LR1,LR2,LR3,LR4,LR5,LR6,LR7,LR8,LR9,LR10,LR11,LR12,LR13,LR14,LR15,LR16
- AbsV = Sqrt(AbsU^2 - 1)
- u = AbsU * Cis(DegreeToRadian(ArgU))
- v = AbsV * Cis(DegreeToRadian(ArgV))
- Mobius UnitCircleGroup = Mobius(u, v, Conj(v), Conj(u))
- Mobius m[N+1]
- '
- ' Given N, find radius R such that N circles with radius R can be
- ' placed along the inside of the unit circle, each tangent to the
- ' unit circle and each of its two adjacent neighbors. The centers
- ' of all circles are a distance of 1-R from the origin. The centers
- ' of all circles form a regular polygon P with N sides and each edge
- ' has length = 2*(1-R)*Sin(pi/N). Since all N circles are pairwise
- ' tangent, the edge of P must equal 2*R, so 2*R = 2*(1-R)*Sin(pi/N).
- ' Solving for R yields R = 1/(1+1/Sin(pi/N)).
- '
- r = 1/(1+1/Sin(Math.PI/N))
-
- step = 2*Math.PI/N
- ang = IIf(Shift, step/2, 0)
- '
- ' Generate the Mobius transformation that transforms the
- ' unit circle into the circle in the center of the ring.
- '
- m[0] = Mobius(1-2*r, 0, 0, 1)
- '
- ' Generate the set of N Mobius transformations the
- ' transform the unit circle into the i'th circle in the
- ' ring, where i = 1 to N.
- '
- for (i = 1, i <= N, i += 1) {
- rotate = Cis(ang)
-
- m[i] = Mobius.Multiply( \
- Mobius(r*rotate, (1-r)*rotate, 0, 1), \
- UnitCircleGroup \
- )
- ang += step
- }
- '
- ' Assign Total = the total number of circles.
- '
- const Complex Total = 0
- count = N+1
-
- for (i = 0, i < Steps, i += 1) {
- Total += count
- count *= N+1
- }
- const Circle c[Total]
- const Complex index[Total]
- const Complex level[Total]
- Circle UnitCircle = CircleC(0, 1)
- '
- ' Generate the base ring and center circles.
- '
- for (i = 0, i <= N, i += 1) {
- c[i] = Mobius.TransformCircle(m[i], UnitCircle)
- index[i] = i
- level[i] = 0
- }
- count = N+1
- max = 0
- '
- ' Generate the remaining circles.
- '
- if (Steps > 1) {
- for (i = 1, i < Steps, i += 1) {
- min = max
- max = count
-
- for (j = min, j < max, j += 1) {
- for (k = 0, k < N+1, k += 1) {
- c[count] = Mobius.TransformCircle(m[k], c[j])
- '
- ' Skip circles that are too small.
- '
- if (c[count].Radius >= RadiusMin) {
- index[count] = index[j]
- level[count] = i
- count += 1
- }
- }
- }
- }
- }
- '
- ' Reset Total in case you skipped circles that were too small.
- '
- Total = count
-
- CurveTrap.Initialize( \
- Center, DegreeToRadian(Angle), Scale, AlternateAngle, 6, False, LineWidth \
- )
- '
- ' Add the circles to the trap based on user criteria.
- '
- for (i = 0, i < Total, i += 1) {
- lev = level[i]
- idx = index[i]
- '
- ' Note: idx=N for center circles.
- '
- if (idx = 0) {
- if (ShowCenter[lev]) {
- CurveTrap.AddCircle2(c[i], Solid, IIf(Solid, lev, 0), idx, lev)
- }
- } else {
- if (ShowRing[lev]) {
- CurveTrap.AddCircle2(c[i], Solid, IIf(Solid, lev, 0), idx, lev)
- }
- }
- }
-
- trap:
-
- trappedPoint = CurveTrap.Apply(z)
-
- properties:
-
- divider {
- caption = "General Options"
- }
- option Center {
- type = Complex
- caption = "Center"
- details = "Center of trap"
- default = 0
- }
- option Angle {
- type = Float
- caption = "Angle"
- details = "Angle of rotation"
- default = 0
- range = [-360,360]
- }
- option Scale {
- type = Float
- caption = "Scale"
- details = "Scale factor applied to trap"
- range = (0,)
- default = 2
- }
- option Solid {
- type = Boolean
- caption = "Solid"
- details = "Check to create solid trap"
- default = False
- }
- option AlternateAngle {
- type = Boolean
- caption = "Alternate Angle"
- details = "Use alternate angle calculation"
- default = False
- }
- option LineWidth {
- type = Float
- caption = "Line Width"
- details = "Extent of trap on either side of curve (> 0)"
- range = (0,)
- default = 0.00411522633744855967078189300413
- enabled = ~Solid
- }
- divider {
- caption = "U/V Controls"
- }
- option AbsU {
- type = Float
- caption = "Abs(U)"
- details = "Magnitude of U (1-2)"
- default = 1.1
- range = [1,2]
- }
- option ArgU {
- type = Float
- caption = "Arg(U)"
- details = "Angle of U"
- default = 0
- range = [-360,360]
- }
- option ArgV {
- type = Float
- caption = "Arg(V)"
- details = "Angle of V"
- default = 180
- range = [-360,360]
- }
- divider {
- caption = "Circle Controls"
- }
- option N {
- type = IntegerEnum(3,12)
- caption = "N"
- details = "Number of base circles"
- default = 4
- }
- option Steps {
- type = IntegerEnum(1,16)
- caption = "Steps"
- details = "Number of inversion steps"
- default = 7
- }
- option Shift {
- type = Boolean
- caption = "Shift"
- details = "Check to rotate initial chain by pi/N"
- default = False
- }
- option RadiusMin {
- type = Float
- caption = "Radius Min"
- details = "Minimum acceptable circle radius"
- default = 0
- range = [0,)
- }
- #define ShowLevel(Index)
-
- divider {
- caption = "Level #Index# Options"
- }
- option LR#Index# {
- type = Boolean
- caption = "Show Ring"
- details = "Show ring of circles at level #Index#"
- default = True
- enabled = Steps >= #Index#
- }
- option LC#Index# {
- type = Boolean
- caption = "Show Center"
- details = "Show center circle at level #Index#"
- default = True
- enabled = Steps >= #Index#
- }
- #end
-
- #include ShowLevel("1")
- #include ShowLevel("2")
- #include ShowLevel("3")
- #include ShowLevel("4")
- #include ShowLevel("5")
- #include ShowLevel("6")
- #include ShowLevel("7")
- #include ShowLevel("8")
- #include ShowLevel("9")
- #include ShowLevel("10")
- #include ShowLevel("11")
- #include ShowLevel("12")
- #include ShowLevel("13")
- #include ShowLevel("14")
- #include ShowLevel("15")
- #include ShowLevel("16")]]></Instructions>
- <PropertyValueOverrides>
- <Option Name="Solid" Type="BooleanOption" Value="True" />
- <Option Name="LineWidth" Type="FloatOption" Value="0.00411522633744855" />
- <Option Name="ArgU" Type="FloatOption" Value="180" />
- <Option Name="ArgV" Type="FloatOption" Value="0" />
- <Option Name="Steps" Type="IntegerEnumOption" Value="7" />
- <Option Name="LR1" Type="BooleanOption" Value="False" />
- <Option Name="LR2" Type="BooleanOption" Value="False" />
- <Option Name="LR3" Type="BooleanOption" Value="False" />
- <Option Name="LR4" Type="BooleanOption" Value="False" />
- <Option Name="LR5" Type="BooleanOption" Value="False" />
- <Option Name="LR6" Type="BooleanOption" Value="False" />
- <Option Name="LR7" Type="BooleanOption" Value="False" />
- <Option Name="LR8" Type="BooleanOption" Value="False" />
- <Option Name="LR9" Type="BooleanOption" Value="False" />
- <Option Name="LR10" Type="BooleanOption" Value="False" />
- <Option Name="LR11" Type="BooleanOption" Value="False" />
- <Option Name="LR12" Type="BooleanOption" Value="False" />
- <Option Name="LR13" Type="BooleanOption" Value="False" />
- <Option Name="LR14" Type="BooleanOption" Value="False" />
- <Option Name="LR15" Type="BooleanOption" Value="False" />
- <Option Name="LR16" Type="BooleanOption" Value="False" />
- </PropertyValueOverrides>
- </OrbitTrap>
- </OrbitTrapItem>
- </OrbitTrapArray>
- <OrbitTrapMasterController Id="02699986-4214-4098-b68b-48285874bc4e" Title="⠀">
- <Instructions><![CDATA[
- comment:
-
- Return color computed by 1st controller.
-
- color:
-
- color = Controller.Color(0)
- ]]></Instructions>
- <PropertyValueOverrides />
- </OrbitTrapMasterController>
- <OrbitTrapControllerArray>
- <OrbitTrapController Id="29fbd0db-b470-4d0d-ad93-e4d5d937ef86" Title="ⵔ·ⵔ" ApplyDepth="False" Apply3D="False">
- <GradientArray />
- <TextureArray />
- <Instructions><![CDATA[
- comment:
-
- This controller colors each trap based on the
- property 'Index Map' and the point's 'Trap Dwell'
- 'Trap Index' or 'Trap Delta'. You can define up to
- 16 colors and these are mapped to the index map
- values. Offset can be used to shift the set of
- colors with respect to value 0.
-
- If Cutouts are active, the trap is divided into
- N sectors and a user defined percent of each
- sector is inverted with respect to the 3D shading
- effect. This gives the appearance that part of
- the trap surface has been cutout or folded over.
-
- The Cutout effect only looks good if the trap
- is a solid shape. For example, the 'Shape',
- 'Tangent Circles', 'Shapes' and 'Squares'
- traps support a 'Solid' property that is used to
- produce a solid figure. You should check this
- property to display Cutouts.
-
- Also note that the Cutout effect only works if
- the trap's angle is given relative to the center
- of the solid shape. This is always the case when
- the trap is composed of a single shape. However,
- when the trap is composed of several shapes arranged
- in a pattern like the 'Tangent Circles', 'Shapes' and
- 'Squares' traps, the angle is given relative to the
- center of the pattern not the individual shapes.
- In those cases, you will need to check the
- 'Alternate Angle' property on the properties page
- for the specific trap so the angle is given relative
- to the individual shapes.
-
- global:
-
- const Complex angleShift = SectorAngle / 360
- const Complex percentSolid = 1 - PercentCutout
-
- color:
-
- switch (IndexMap) {
- case IndexMapTypes.TrapDwell: index = Sample.TrapDwellRaw
- case IndexMapTypes.TrapIndex: index = Sample.TrapIndexRaw
- case IndexMapTypes.TrapDelta: index = Sample.TrapDeltaRaw
- case IndexMapTypes.Alternate1Index: index = Sample.Alternate1IndexRaw
- }
- color = Colors[WrapIndex(Offset + index, Count)]
-
- if (ApplyCutouts) {
- r = Sectors * Wrap(Sample.TrapAngle - angleShift)
- r = r - Int(r)
- v = Abs(Sample.TrapValue)
-
- compositeHeight = IIf(r < percentSolid, v, Blend(0.75, 0.25, v))
- } else {
- compositeHeight = Sample.TrapValue
- }
-
- properties:
-
- divider {
- caption = "Index Map"
- }
- enum IndexMapTypes {
- TrapDwell, "Trap Dwell"
- TrapIndex, "Trap Index"
- TrapDelta, "Trap Delta"
- Alternate1Index , "Alternate 1 Index"
- }
- option IndexMap {
- type = IndexMapTypes
- caption = "Index Map"
- details = "Color index map"
- default = IndexMapTypes.TrapDwell
- }
- divider {
- caption = "Color Map"
- }
- option Count {
- type = IntegerEnum(1,32)
- caption = "Count"
- details = "Number of colors to use"
- default = 8
- }
- option Colors {
- type = ColorSet[Count]
- caption = "Colors"
- default = FF00AE, FF2020, FF8200, FFFF00, 00FF6C, 00FFFF, 4040FF, AE60FF
- }
- option Offset {
- type = IntegerEnum(0,31)
- caption = "Offset"
- details = "Offset into set of colors"
- default = 0
- }
- divider {
- caption = "Cutouts (Solid traps only)"
- }
- option ApplyCutouts {
- type = Boolean
- caption = "Active"
- details = "Activate cutout effects"
- default = False
- }
- option Sectors {
- type = IntegerEnum(2,16)
- caption = "Sectors"
- details = "Number of sectors"
- default = 2
- enabled = ApplyCutouts
- }
- option SectorAngle {
- type = Float
- caption = "Angle"
- details = "Starting angle of 1st sector"
- default = 0
- range = [-360,360]
- enabled = ApplyCutouts
- }
- option PercentCutout {
- type = Float
- caption = "Percent Cutout"
- details = "Percent of sector that is cutout"
- range = [0,1]
- default = 0.5
- enabled = ApplyCutouts
- }
- ]]></Instructions>
- <PropertyValueOverrides>
- <Option Name="IndexMap" Type="EnumOption" Value="IndexMapTypes.TrapDelta" />
- <Option Name="Count" Type="IntegerEnumOption" Value="10" />
- <Option Name="Colors" Type="ColorSetOption" Value="A9A9A9,B2B2B2,BABABA,C3C3C3,CBCBCB,D4D4D4,DCDCDC,E5E5E5,EDEDED,F6F6F6" />
- </PropertyValueOverrides>
- </OrbitTrapController>
- </OrbitTrapControllerArray>
- <SampleDataNormalizer>
- <NormalizerDescriptor />
- </SampleDataNormalizer>
- <SampleDataNormalizer>
- <NormalizerDescriptor />
- </SampleDataNormalizer>
- <SampleDataNormalizer>
- <NormalizerDescriptor />
- </SampleDataNormalizer>
- </OrbitTrapInfo>
- <TransformationArray>
- <Transformation Id="7fc4bc2c-b961-4431-b074-277d7b29842b" Title="Identity">
- <Instructions><![CDATA[]]></Instructions>
- <PropertyValueOverrides />
- </Transformation>
- </TransformationArray>
- <TriangleMetricSet>
- <Instructions><![CDATA[metric = p1]]></Instructions>
- <TriangleMetric />
- <TriangleMetric />
- <TriangleMetric />
- </TriangleMetricSet>
- </Fractal>
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