LƧO.⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝᗩ옷ᔓᔕ⠀◯⠀ᔓᔕᗱᗴИN✤옷ᕤᕦꖴᴥ⚭⠀◯⠀✤ⓄⓄᴥ⠀◯⠀ᗝᗩᑎ¤⠀◯⠀ᴥᗱᗴᗯⓄߦ⠀◯⠀ᗱᗴ⚭ᑎᑐᑕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᑐᑕᑎ⚭ᗱᗴ⠀◯⠀ߦⓄᗯᗱᗴᴥ⠀◯⠀¤ᑎᗩᗝ⠀◯⠀ᴥⓄⓄ✤⠀◯⠀⚭ᴥꖴᕤᕦ옷✤ИNᗱᗴᔓᔕ⠀◯⠀ᔓᔕ옷ᗩᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀.OSL 732B

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  1. shader O_REDAHS_OITAR_GNICAF_TOOR_DAUQ_REWOP_EBUC_1_MORF_DEREWOL_FO_EGNAR_EULAV_1_SUNIM_IP_GOL_SUNIM_1_O_1_MINUS_LOG_PI_MINUS_1_VALUE_RANGE_OF_LOWERED_FROM_1_CUBE_POWER_QUAD_ROOT_FACING_RATIO_SHADER_O
  2. (
  3. float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))),
  4. float O_SENTHGIRB_O_BRIGHTNES_O=log((4.*atan(1.))-1.),
  5. float O_REWOP_O_POWER_O = 3.,
  6. float O_REWOP_TOOR_O_ROOT_POWER_O = 4.,
  7. output float O_REDAHS_O_SHADER_O=0.0
  8. )
  9. {
  10. O_REDAHS_O_SHADER_O=
  11. (
  12. pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),O_REWOP_O_POWER_O)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.))
  13. *
  14. (1.-O_SENTHGIRB_O_BRIGHTNES_O)
  15. +1.
  16. -
  17. (1.-O_SENTHGIRB_O_BRIGHTNES_O)
  18. )
  19. ;
  20. }