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- shader O_REDAHS_EYE_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_EYE_SHADER_O
- (
- float O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O = ( 1. - sqrt( 1.- pow( dot(N,I) , 2. ) ) ),
- float O_TNEMTSUJDA_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_ADJUSTMENT_O = 0.,
- float O_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_O=log( (4.*atan(1.))-(1.*(1.-O_TNEMTSUJDA_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_ADJUSTMENT_O+0.)) ),
- float O_REWOP_O_POWER_O = 3.,
- float O_REWOP_TOOR_O_ROOT_POWER_O = 3.,
- output float O_REDAHS_O_SHADER_O = 0.0
- )
-
- {
- O_REDAHS_O_SHADER_O =
-
- (
-
- (
- ( pow( clamp( (1.- pow(-((O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O*(3./2.)*(1.))-(1. )), O_REWOP_O_POWER_O ) ),0.,1. ) , pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.) ) )
- +
- (1.-( pow( clamp( (1.- pow(-((O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O*(3./2.)*(3.))-(4. )), O_REWOP_O_POWER_O ) ),0.,1. ) , pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.) ) ))
- +
- ( pow( clamp( (1.- pow(-((O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O*(3./2.)*(6.))-(9. )), O_REWOP_O_POWER_O ) ),0.,1. ) , pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.) ) )
- -1.
- )
-
- *
- (1.-O_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_O)
- +1.
- -
- (1.-O_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_O)
- )
-
- ;
- }
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