LƧO.⠀⠀⠀⠀◯⠀ⵘ꞉⠿ⵘ⠿◌ⵔ⠀◯⠀⊚⠀◯⠀ⵘ△❋⠿∷ⵔ❋∷◌⁂·⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀·⁂◌∷❋ⵔ∷⠿❋△ⵘ⠀◯⠀⊚⠀◯⠀ⵔ◌⠿ⵘ⠿꞉ⵘ⠀◯⠀⠀⠀⠀.OSL 580B

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  1. shader O_52656_0_57864084_91_O_19_48046875_0_65625_O
  2. (
  3. float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))),
  4. float O_SENTHGIRB_O_BRIGHTNES_O=.65625,
  5. float O_REWOP_O_POWER_O = 19.48046875/2.,
  6. float O_REWOP_TOOR_O_ROOT_POWER_O = 2.,
  7. output float O_REDAHS_O_SHADER_O=.0
  8. )
  9. {
  10. O_REDAHS_O_SHADER_O=
  11. (
  12. pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),O_REWOP_O_POWER_O)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.))
  13. *
  14. (1.-O_SENTHGIRB_O_BRIGHTNES_O)
  15. +1.
  16. -
  17. (1.-O_SENTHGIRB_O_BRIGHTNES_O)
  18. )
  19. ;
  20. }