ᗺƧꟻI.ᔓᔕᗱᗴ◇á‘á‘•ðŸâµ™á‘á‘•âµ™ðŸá‘ᑕ◇ᗱᗴᔓᔕ𖢄ИN⟠ⵙИNⓄ◇ⓄðŸŠâŸ ðŸŠâ“„◇ⓄИNⵙ⟠ИN𖢄ᗱᗴðŸá—±á—´âŠžðŸŠá”“ᔕðŸŠâŠžá—±á—´ðŸá—±á—´ð–¢„◇⟠ðŸâ†€á—±á—´âŠžâŸ âœ£á‘á‘•â“„á‘ᑕ✣⟠⊞ᗱᗴↀðŸâŸ â—‡ð–¢„ᗱᗴðŸá—±á—´âŠžðŸŠá”“ᔕðŸŠâŠžá—±á—´ðŸá—±á—´ð–¢„ИN⟠ⵙИNⓄ◇ⓄðŸŠâŸ ðŸŠâ“„◇ⓄИNⵙ⟠ИN𖢄ᔓᔕᗱᗴ◇á‘á‘•ðŸâµ™á‘á‘•âµ™ðŸá‘ᑕ◇ᗱᗴᔓᔕ.IFSB 594B

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  1. A:=1;
  2. V:=(2^-11.5)*atan(2*1/2);X:=0;Y:=0;Z:=1/A/tan(V/2);
  3. camera position (-X,0,-Z) direction(X,0,Z) vertical(0,1,0) fov(V);
  4. #light color (64) position (0,0,-8*sqrt(2)) shadows(0);#
  5. ambient(0,.958,.487);background(1);antialiasing(3);
  6. O:=translate(2-sqrt(2),0,0) scale(sqrt(2)-1) stretch(-1,0,0,sqrt(2)-1);
  7. OO:=3-2*sqrt(2);
  8. OOO:=scale(OO);
  9. set OOOO = bound(0,0,0,1) (OOO + (id()+rotate(90)+rotate(180)+rotate(270)) O) OOOO;
  10. build (id()+rotate(0,1,0,90)+rotate(0,1,0,180)+rotate(0,1,0,270)+rotate(1,0,0,90)+rotate(1,0,0,270))
  11. bound(0,0,0,1) translate(0,0,sqrt(2)) stretch(0,0,-1,sqrt(2)-1) OOOO;