LƧO.⠀⠀⠀⠀ⵙ⠀ⵘ꞉⠿ⵘ⠿◌ⵔ⠀ⵙ⠀⊚⠀ⵙ⠀ⵘ△❋⠿∷ⵔ❋∷◌⁂·⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀·⁂◌∷❋ⵔ∷⠿❋△ⵘ⠀ⵙ⠀⊚⠀ⵙ⠀ⵔ◌⠿ⵘ⠿꞉ⵘ⠀ⵙ⠀⠀⠀⠀.OSL 512B

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  1. shader O_52656_0_57864084_91_O_19_48046875_0_65625_O
  2. (
  3. float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))),
  4. float O_SENTHGIRB_O_BRIGHTNES_O=.65625,
  5. float O_REWOP_O_POWER_O=19.48046875/2.,
  6. output float O_REDAHS_O_SHADER_O=.0
  7. )
  8. {
  9. O_REDAHS_O_SHADER_O=
  10. (
  11. pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),O_REWOP_O_POWER_O)),pow(2.,-1.))
  12. *
  13. (1.-O_SENTHGIRB_O_BRIGHTNES_O)
  14. +1.
  15. -
  16. (1.-O_SENTHGIRB_O_BRIGHTNES_O)
  17. )
  18. ;
  19. }