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  1. shader O_REDAHS_SENTHGIRB_X_ESREVNI_SENTHGIRB_TOOR_EBUC_EGAREVA_O_AVERAGE_CUBE_ROOT_BRIGHTNES_INVERSE_X_BRIGHTNES_SHADER_O
  2. (
  3. float O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O = (-sqrt(cos(.5*(4.*atan(1.))*( dot(N,I) )))+1.),
  4. float O_REWOP_X_ESREVNI_O_INVERSE_X_POWER_O = 1./3.,
  5. float O_ELACS_X_ESREVNI_O_INVERSE_X_SCALE_O = -6.,
  6. float O_SENTHGIRB_X_ESREVNI_O_INVERSE_X_BRIGHTNES_O = 6.,
  7. float O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O = 3.375,
  8. output float O_REDAHS_O_SHADER_O = 0.0
  9. )
  10. {
  11. O_REDAHS_O_SHADER_O =
  12. (
  13. (
  14. clamp(pow ( (cos(.5*(4.*atan(1.))*( O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O-1. ))) , 1. / ( 3. ) ), 0.0 , 1.0 )
  15. *
  16. ( (1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O) ) + ( 1.- (1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O) )
  17. )
  18. +
  19. (
  20. (1.-((pow(( 1./ (clamp( ( O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O -.0)*1. ,0.,1.) + ((sqrt ( pow(2., (O_ELACS_X_ESREVNI_O_INVERSE_X_SCALE_O) ) +1.) -1.)/2.) )/ (((( pow(2., (-O_ELACS_X_ESREVNI_O_INVERSE_X_SCALE_O+2.) ))))) - ((sqrt ( pow(2., (O_ELACS_X_ESREVNI_O_INVERSE_X_SCALE_O) ) +1.) -1.)/2.)),O_REWOP_X_ESREVNI_O_INVERSE_X_POWER_O)/1.)+.0))
  21. *
  22. ( (1./O_SENTHGIRB_X_ESREVNI_O_INVERSE_X_BRIGHTNES_O) ) + ( 1.- (1./O_SENTHGIRB_X_ESREVNI_O_INVERSE_X_BRIGHTNES_O) )
  23. )
  24. )
  25. /2.
  26. ;
  27. }